mental images® conducts original research to create technologies which anticipate and meet market needs. Products developed from these technologies in a number of categories are:
3D Web Services and Applications Platform: RealityServer® |
Rendering and Shader Creation: mental ray®, mental mill® |
Modeling and Geometry Processing: mental matter®, mental mesh™ |
Process Management: mental queue™ |
RealityServer® |
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RealityServer is the unique server-based, scalable infrastructure software platform for creating and deploying 3D Web Services and other applications and application services for interactive and possibly collaborative remote creation, manipulation and visualization of 3D digital content of essentially unlimited complexity. Users can, for instance, access 3D models based on original CAD data, participate in collaborative online design reviews or participate in multi-player games from any device with only a browser and Internet connection - including mobile devices and smart phones. |
mental ray® |
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mental ray is the world leading, Academy Award® winning, high performance, photorealistic rendering software. It produces images of unsurpassed realism for digital content creation and design in the areas of entertainment, product design and data visualization, including such applications as visual effects for motion pictures, full-length feature animations, content creation for computer games, Computer Aided Design (CAD), product design and styling, architectural design, lighting design, fluid flow simulation, seismic data studies and medical imaging. |
mental mill® |
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mental mill enables artists and other professionals to develop, test and maintain shaders and complex shader graphs for hardware and software rendering through an intuitive graphical user interface with real-time visual feedback - without the need for programming skills. Software companies can incorporate parts or all of mental mill in the form of software libraries into their own digital content creation and design products. Shaders are automatically generated in the MetaSL™ language and can be modified easily. mental images designed MetaSL to encompass the expressive power of all current and future shading languages and shading language standards. Complex cooperating shader graphs can be encapsulated into Phenomena™. |
mental matter® |
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mental matter is an extremely versatile and powerful modeling library comprised of modular components which support Hierarchical Subdivision Surface (HSDS) and Free-Form Surface (FFS) modeling techniques. Several different types of free-form surfaces, such as Non-Uniform Rational B-Spline (NURBS) surfaces, are supported. The HSDS representation allows for arbitrarily complex geometrical objects, traditionally assembled from many individual small patches that are carefully stitched or blended together, to be represented easily by a single subdivision surface. In addition, the HSDS representation supports high interactivity rates for 3D animation and other applications. |
mental mesh™ |
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mental mesh is a software library providing the most efficient 3D geometry compression algorithm currently available. It allows for large amounts of data reduction in a variety of applications, such as the transmission of 3D data on mobile devices. The extremely efficient pre-processing and scene data optimization algorithms which mental mesh provides can be applied to software or graphics hardware rendering, and allow even the most complex 3D scenes to be rendered. |
mental queue™ |
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mental queue is a distributed process management system that can control all tasks of an entire production or computing service pipeline. It efficiently distributes large and varying numbers of possibly highly interdependent rendering and other tasks. Even the largest networks of machines and any number of users are supported. The unique architecture of mental queue enables node management across different operating systems and across interconnected production networks in different locations. Resources and tasks are dynamically allocated in the most efficient way possible at all times. In particular, mental queue permits optimal control of mental ray based rendering pipelines. |